Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED Psycho Knuckle(Lv1) Hold HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 39-53
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
39 35 D ... -
ED Psycho Knuckle(Lv2) Hold HP
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 69-83
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
69 35 D 4 -
ED Cobra Punch ⇨ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 21 1 -3 List of startUp 3F or less.
ED Flicker Combination(2) LK▸LK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 15 3 -3 List of startUp 3F or less.
ED Flicker Combination(3) LK▸LK▸LK
motion
600 / 10,000
1,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 16 1 -8 List of startUp 8F or less.
ED Body Blow Combination MP▸HP
motion
400 / 10,000
1,000 / 60,000
Frame Active : 13-14
Cancel : C*
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 23 D -8 List of startUp 8F or less.
ED Hitman Combination(2) MK▸MK
motion
300 / 10,000
1,000 / 60,000
Frame Active : 7-8
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 20 0 -6 List of startUp 6F or less.
ED Hitman Combination(3) MK▸MK▸HP
motion
600 / 10,000
2,000 / 60,000
Frame Active : 11-15
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 23 D -11 List of startUp 11F or less.
ED Low Smash Combination ⇩ ✚ HK▸HP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 12-16
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 19 D -8 List of startUp 8F or less.
ED Psycho Spark ⇨ ✚ P
motion
400 / 10,000
2,500 / 60,000
Frame Active : 14-25
Cancel : SA3
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
14 8 3 -5 List of startUp 5F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Psycho Knuckle(Lv1)
[02] Frame Start-up : 39
[03] Frame Active : 39-53
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : *-2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun for 41 frames when the attack lands* +2 frames of advantage when blocked near the corner of the screen

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Psycho Knuckle(Lv2)
[02] Frame Start-up : 69
[03] Frame Active : 69-83
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun for 41 frames when the attack landsClashes with projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Cobra Punch
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Feet are invincible between frames 7 - 19Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Flicker Combination(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 15
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Flicker Combination(3)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Body Blow Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : C*
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into Kill Rush (Backward)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Hitman Combination(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Hitman Combination(3)
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Low Smash Combination
[02] Frame Start-up : 12
[03] Frame Active : 12-16
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Psycho Spark
[02] Frame Start-up : 14
[03] Frame Active : 14-25
[04] Frame Recovery : 8
[05] Recovery Hit : 3
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Psycho Shoot between frames 22 - 28