X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
INGRID OD Solar Burst(Lv3) (2 or more Sun Crests)(During a neutral or forward jump)⇩⇦ ✚ P P
motion
1,800 / 10,000
8,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
22 ... - - -
INGRID L Sun Rise ⇨ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 8-17
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 34 D -24 ⚔ Punish List(Start-up 24F or less)
INGRID M Sun Rise ⇨ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 13-17, 35-44
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 33 D -23 ⚔ Punish List(Start-up 23F or less)
INGRID H Sun Rise ⇨ ✚ HK
motion
1,300 / 10,000
3,000 / 60,000
Frame Active : 27-29, 34-35, 50-53
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2250
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
27 41 D -25 ⚔ Punish List(Start-up 25F or less)
INGRID OD Sun Rise ⇨ ✚ K K
motion
1,600 / 10,000
1,500 / 60,000
Frame Active : 14-18, 23-26, 34-35
Cancel : SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -6000
Properties : High
14 21 D -3 -
INGRID Sun Veil ⇩⇩ ✚ K
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : 6-20
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
6 35 D -3 -
INGRID OD Sun Veil ⇩⇩ ✚ K K
motion
1,200 / 10,000
2,000 / 60,000
Frame Active : 1-20
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3500
Properties : High
1 35 D -3 -
INGRID Vanishing Sun (Backward) ⇦ ✚ K KK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
- ... - - -
INGRID Vanishing Sun (Upward) ⇩ ✚ K KK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 43-46
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
43 13 D 2 -
INGRID Vanishing Sun (Forward) ⇨ ✚ K KK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 36-39
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
36 18 D -3 -
INGRID SA1 Shining Sun(Lv1) ⇨⇩⇨ ✚ K
motion
1,900 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 1900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 D -99 ⚔ Punish List(Start-up 99F or less)
INGRID SA1 Shining Sun(Lv2) ⇨⇩⇨ ✚ Hold K
motion
2,300 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 2300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 - -99 ⚔ Punish List(Start-up 99F or less)
INGRID SA1 Shining Sun(Lv3) ⇨⇩⇨ ✚ Hold K
motion
2,700 / 10,000
2,500 / 60,000
Frame Active : 11-15, 30-36, 48-50
Cancel : -
Damage : 2700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 79 - -99 ⚔ Punish List(Start-up 99F or less)
INGRID SA2 Order of the Sun(Lv1) ⇦⇩⇦ ✚ P
motion
1,600 / 10,000
6,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7200
Properties : High
... ... - - -
INGRID SA2 Order of the Sun(Lv2) ⇦⇩⇦ ✚ Hold P
motion
2,400 / 10,000
8,000 / 60,000
Frame Active : -
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -9600
Properties : High
... ... - - -
INGRID SA2 Order of the Sun(Lv3) ⇦⇩⇦ ✚ Hold P
motion
3,400 / 10,000
1,0000 / 60,000
Frame Active : -
Cancel : -
Damage : 3400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
... ... - - -
INGRID SA3 Cosmic Ray ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
20 68 D -45 ⚔ Punish List(Start-up 45F or less)
INGRID CA Cosmic Ray (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
20 68 D -45 ⚔ Punish List(Start-up 45F or less)
INGRID Strange Knuckle (When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
INGRID Gravity Drop (When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
< Prev   Next >1081~1100 / 2361




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : OD Solar Burst(Lv3)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling : Starter scaling 30%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1600
[14] Properties : High
[15] Miscellaneous :
Consumes 2 Sun Crests

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : L Sun Rise
[02] Frame Start-up : 8
[03] Frame Active : 8-17
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 38

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : M Sun Rise
[02] Frame Start-up : 13
[03] Frame Active : 13-17, 35-44
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 35 - 64

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : H Sun Rise
[02] Frame Start-up : 27
[03] Frame Active : 27-29, 34-35, 50-53
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2250
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 50 - 77Can perform moves from frame 76

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : OD Sun Rise
[02] Frame Start-up : 14
[03] Frame Active : 14-18, 23-26, 34-35
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 1600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Only transitions to the final attack if the attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Sun Veil
[02] Frame Start-up : 6
[03] Frame Active : 6-20
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Absorbs projectiles and attacks from frames 6-20. Absorbing an attack transitions to a counter attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : OD Sun Veil
[02] Frame Start-up : 1
[03] Frame Active : 1-20
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3500
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Absorbs projectiles, attacks, and throws from frames 1-20. Absorbing an attack or throw transitions to a counter attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Vanishing Sun (Backward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 13 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Vanishing Sun (Upward)
[02] Frame Start-up : 43
[03] Frame Active : 43-46
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Completely invincible between frames 13 - 27Considered airborne from frames 20 - 48Produces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Vanishing Sun (Forward)
[02] Frame Start-up : 36
[03] Frame Active : 36-39
[04] Frame Recovery : 18
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 13 - 27Considered airborne from frames 21 - 46

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv1)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : D
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 1900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%Only transitions to the final attack if the attack hitsHolding the button for 30 frames or more transitions to level 2Holding the button for 60 frames or more transitions to level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv2)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : -
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 2300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%The first hit locks into a cinematic animationConsumes 1 Sun Crest

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA1 Shining Sun(Lv3)
[02] Frame Start-up : 11
[03] Frame Active : 11-15, 30-36, 48-50
[04] Frame Recovery : 79
[05] Recovery Hit : -
[06] Recovery Block : -99
[07] Cancel : -
[08] Damage : 2700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 15Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%The first hit locks into a cinematic animationConsumes 2 Sun Crests

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA2 Order of the Sun(Lv1)
[02] Frame Start-up : *
[03] Frame Active : -
[04] Frame Recovery : 13 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7200
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on button strength pressedLight: 103 frames Medium: 68 frames Heavy: 98 framesMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterHolding the button for 26 frames or more transitions to level 2Holding the button for 76 frames or more transitions to level 3

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA2 Order of the Sun(Lv2)
[02] Frame Start-up : *
[03] Frame Active : -
[04] Frame Recovery : 13 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -9600
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on button strength pressedLight: 103 frames Medium: 68 frames Heavy: 98 framesMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterConsumes 1 Sun Crest

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA2 Order of the Sun(Lv3)
[02] Frame Start-up : *
[03] Frame Active : -
[04] Frame Recovery : 13 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Start up changes depending on button strength pressedLight: 103 frames Medium: 68 frames Heavy: 98 framesMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterConsumes 2 Sun Crests

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : SA3 Cosmic Ray
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 68
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 22The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : CA Cosmic Ray
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 68
[05] Recovery Hit : D
[06] Recovery Block : -45
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 22The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Strange Knuckle
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Gravity Drop
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown