Street Fighter 6 version : Ver.2.0401.010
Update History|
Version DiffCSV Export

Import

Import mode

Share Saved Data

       
        
Move Name / Damage / D-Gauge Reduction (Guard)
Click to view gif player
Start-up Recovery Hit Block Stats
KenUPD☆
Quick Dash
K K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
-
...
-
-
Move Name : Quick Dash
Frame Start-up : -
Frame Active : -
Frame Recovery : 45 total frames
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 0
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 0
Properties : -
Miscellaneous :
Can transition into Forward Step Kick from frame 10, and other branching attacks from frame 12
Ken☆
Emergency Stop
(During Quick Dash)LK
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
-
...
-
-
Move Name : Emergency Stop
Frame Start-up : -
Frame Active : -
Frame Recovery : 16 total frames
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 0
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 0
Properties : -
Miscellaneous :
Ken☆
Thunder Kick
(During Quick Dash)MK
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 18-20
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
18
20
3
-3
Move Name : Thunder Kick
Frame Start-up : 18
Frame Active : 18-20
Frame Recovery : 20
Recovery Hit : 3
Recovery Block : -3
Cancel : SA3
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Can be canceled into Level 3 Super Art or Critical Art
KenUPD☆
Forward Step Kick
(During Quick Dash)HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 8-11
Cancel : SA
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
8
24
1
-4
Move Name : Forward Step Kick
Frame Start-up : 8
Frame Active : 8-11
Frame Recovery : 24
Recovery Hit : 1
Recovery Block : -4
Cancel : SA
Damage : 800
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Adds +4 frames of recovery on armor hit or if the attack missesCan be canceled into any Super Art
Ken☆
Chin Buster
MP▸HP
motion
400 / 10,000
1,000 / 60,000
Frame Active : 11-13
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
27
D
-14
Move Name : Chin Buster
Frame Start-up : 11
Frame Active : 11-13
Frame Recovery : 27
Recovery Hit : D
Recovery Block : -14
Cancel : C
Damage : 400
Combo Scaling : Combo scaling 20%
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Ken☆
Triple Flash Kicks (2)
MK▸MK
motion
400 / 10,000
2,500 / 60,000
Frame Active : 11-12
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11
27
D
-12
Move Name : Triple Flash Kicks (2)
Frame Start-up : 11
Frame Active : 11-12
Frame Recovery : 27
Recovery Hit : D
Recovery Block : -12
Cancel : -
Damage : 400
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 400
Properties : High
Miscellaneous :
Ken☆
Triple Flash Kicks (3)
MK▸MK▸HK
motion
700 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13
28
D
-11
Move Name : Triple Flash Kicks (3)
Frame Start-up : 13
Frame Active : 13-15
Frame Recovery : 28
Recovery Hit : D
Recovery Block : -11
Cancel : -
Damage : 700
Combo Scaling :
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
Always in Punish Counter state during execution
Ken☆
L Hadoken
⇩⇨⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
16
...
-1
-7
Move Name : L Hadoken
Frame Start-up : 16
Frame Active : -
Frame Recovery : 49 total frames
Recovery Hit : -1
Recovery Block : -7
Cancel : SA3
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 600
Properties : High - Projectile
Miscellaneous :
Ken☆
M Hadoken
⇩⇨⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
14
...
-3
-9
Move Name : M Hadoken
Frame Start-up : 14
Frame Active : -
Frame Recovery : 49 total frames
Recovery Hit : -3
Recovery Block : -9
Cancel : SA3
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 600
Properties : High - Projectile
Miscellaneous :
Ken☆
H Hadoken
⇩⇨⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
12
...
-5
-11
Move Name : H Hadoken
Frame Start-up : 12
Frame Active : -
Frame Recovery : 49 total frames
Recovery Hit : -5
Recovery Block : -11
Cancel : SA3
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 600
Properties : High - Projectile
Miscellaneous :
Ken☆
OD Hadoken
⇩⇨⇨ ✚ P P
motion
800 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
12
...
2
-2
Move Name : OD Hadoken
Frame Start-up : 12
Frame Active : -
Frame Recovery : 40 total frames
Recovery Hit : 2
Recovery Block : -2
Cancel : SA2
Damage : 800
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 600
Properties : High - Projectile
Miscellaneous :
Ken☆
L Shoryuken
⇨⇩⇨ ✚ LP
motion
*1100 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : *1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5
...
D
-23
Move Name : L Shoryuken
Frame Start-up : 5
Frame Active : 5-14
Frame Recovery : 21+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -23
Cancel : SA3
Damage : *1100
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 35* Does 800 individual damage from the 3rd active frame and on
Ken☆
M Shoryuken
⇨⇩⇨ ✚ MP
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 6-8,9-15
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6
...
D
-28
Move Name : M Shoryuken
Frame Start-up : 6
Frame Active : 6-8,9-15
Frame Recovery : 28+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -28
Cancel : SA3
Damage : 1300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 43
Ken☆
H Shoryuken
⇨⇩⇨ ✚ HP
motion
1,400 / 10,000
4,200 / 60,000
Frame Active : 7-8,9-10,11-16
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7
...
D
-36
Move Name : H Shoryuken
Frame Start-up : 7
Frame Active : 7-8,9-10,11-16
Frame Recovery : 35+15 frame(s) after landing
Recovery Hit : D
Recovery Block : -36
Cancel : SA3
Damage : 1400
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Invincible to projectiles from frames 5 - 11Considered airborne from frames 9 - 51
Ken☆
OD Shoryuken
⇨⇩⇨ ✚ P P
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6
...
D
-40
Move Name : OD Shoryuken
Frame Start-up : 6
Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39
Frame Recovery : 35+15 frame(s) after landing
Recovery Hit : D
Recovery Block : -40
Cancel : -
Damage : 1600
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 1500
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 9 - 24 and 33 - 74
Ken☆
[Quick Dash] Shoryuken
(During Quick Dash)⇨⇩⇨ ✚ P
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 8, 9, 10, 11, 12-17
Cancel : SA3
Damage : 1700
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8
...
D
-35
Move Name : [Quick Dash] Shoryuken
Frame Start-up : 8
Frame Active : 8, 9, 10, 11, 12-17
Frame Recovery : 33+15 frame(s) after landing
Recovery Hit : D
Recovery Block : -35
Cancel : SA3
Damage : 1700
Combo Scaling :
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1400
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 18Invincible to projectiles from frames 3 - 11Considered airborne from frames 11 - 51
Ken☆
L Tatsumaki Senpu-kyaku
⇩⇨⇦ ✚ LK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 4-5, 12-14
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
4
32
D
-14
Move Name : L Tatsumaki Senpu-kyaku
Frame Start-up : 4
Frame Active : 4-5, 12-14
Frame Recovery : 32
Recovery Hit : D
Recovery Block : -14
Cancel : -
Damage : 700
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Considered airborne from frames 5 - 28.
Ken☆
M Tatsumaki Senpu-kyaku
⇩⇨⇦ ✚ MK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 14-15, 29-30
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14
31
D
-12
Move Name : M Tatsumaki Senpu-kyaku
Frame Start-up : 14
Frame Active : 14-15, 29-30
Frame Recovery : 31
Recovery Hit : D
Recovery Block : -12
Cancel : -
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Considered airborne from frames 8 - 41
Ken☆
H Tatsumaki Senpu-kyaku
⇩⇨⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 16-17, 31-32, 46-47
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16
31
D
-12
Move Name : H Tatsumaki Senpu-kyaku
Frame Start-up : 16
Frame Active : 16-17, 31-32, 46-47
Frame Recovery : 31
Recovery Hit : D
Recovery Block : -12
Cancel : -
Damage : 1000
Combo Scaling :
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1200
Properties : High
Miscellaneous :
Considered airborne from frames 10 - 61
Ken☆
OD Tatsumaki Senpu-kyaku
⇩⇨⇦ ✚ K K
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 9-12, 18-20, 27-29, 36-38,54-56
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9
...
D
-61
Move Name : OD Tatsumaki Senpu-kyaku
Frame Start-up : 9
Frame Active : 9-12, 18-20, 27-29, 36-38,54-56
Frame Recovery : 22+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -61
Cancel : -
Damage : 1700
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 2000
Properties : High
Miscellaneous :
Considered airborne from frames 10 - 77
< Prev   Next >1161~1180 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Quick Dash
Frame Start-up-
Frame Active-
Frame Recovery45 total frames
Recovery Hit-
Recovery Block-
Cancel-
Damage0
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase0
Properties-
Miscellaneous :
Can transition into Forward Step Kick from frame 10, and other branching attacks from frame 12
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Emergency Stop
Frame Start-up-
Frame Active-
Frame Recovery16 total frames
Recovery Hit-
Recovery Block-
Cancel-
Damage0
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase0
Properties-
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Thunder Kick
Frame Start-up18
Frame Active18-20
Frame Recovery20
Recovery Hit3
Recovery Block-3
CancelSA3
Damage1,000
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Can be canceled into Level 3 Super Art or Critical Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Forward Step Kick
Frame Start-up8
Frame Active8-11
Frame Recovery24
Recovery Hit1
Recovery Block-4
CancelSA
Damage800
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-7,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Adds +4 frames of recovery on armor hit or if the attack missesCan be canceled into any Super Art
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Chin Buster
Frame Start-up11
Frame Active11-13
Frame Recovery27
Recovery HitD
Recovery Block-14
CancelC
Damage400
Combo ScalingCombo scaling 20%
Drive Gauge Increase Hit400
Drive Gauge Decrease Block-1,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Triple Flash Kicks (2)
Frame Start-up11
Frame Active11-12
Frame Recovery27
Recovery HitD
Recovery Block-12
Cancel-
Damage400
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase400
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
Triple Flash Kicks (3)
Frame Start-up13
Frame Active13-15
Frame Recovery28
Recovery HitD
Recovery Block-11
Cancel-
Damage700
Combo Scaling
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
Always in Punish Counter state during execution
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
L Hadoken
Frame Start-up16
Frame Active-
Frame Recovery49 total frames
Recovery Hit-1
Recovery Block-7
CancelSA3
Damage600
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase600
PropertiesHigh - Projectile
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
M Hadoken
Frame Start-up14
Frame Active-
Frame Recovery49 total frames
Recovery Hit-3
Recovery Block-9
CancelSA3
Damage600
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase600
PropertiesHigh - Projectile
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
H Hadoken
Frame Start-up12
Frame Active-
Frame Recovery49 total frames
Recovery Hit-5
Recovery Block-11
CancelSA3
Damage600
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase600
PropertiesHigh - Projectile
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
OD Hadoken
Frame Start-up12
Frame Active-
Frame Recovery40 total frames
Recovery Hit2
Recovery Block-2
CancelSA2
Damage800
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase600
PropertiesHigh - Projectile
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
L Shoryuken
Frame Start-up5
Frame Active5-14
Frame Recovery21+12 frame(s) after landing
Recovery HitD
Recovery Block-23
CancelSA3
Damage*1100
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 35* Does 800 individual damage from the 3rd active frame and on
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
M Shoryuken
Frame Start-up6
Frame Active6-8,9-15
Frame Recovery28+12 frame(s) after landing
Recovery HitD
Recovery Block-28
CancelSA3
Damage1,300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 43
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
H Shoryuken
Frame Start-up7
Frame Active7-8,9-10,11-16
Frame Recovery35+15 frame(s) after landing
Recovery HitD
Recovery Block-36
CancelSA3
Damage1,400
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-4,200
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Invincible to projectiles from frames 5 - 11Considered airborne from frames 9 - 51
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
OD Shoryuken
Frame Start-up6
Frame Active6-7, 8-15, 30-31, 32, 33-34, 35-39
Frame Recovery35+15 frame(s) after landing
Recovery HitD
Recovery Block-40
Cancel-
Damage1,600
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase1,500
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 9 - 24 and 33 - 74
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
[Quick Dash] Shoryuken
Frame Start-up8
Frame Active8, 9, 10, 11, 12-17
Frame Recovery33+15 frame(s) after landing
Recovery HitD
Recovery Block-35
CancelSA3
Damage1,700
Combo Scaling
Drive Gauge Increase Hit3,500
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,400
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 18Invincible to projectiles from frames 3 - 11Considered airborne from frames 11 - 51
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
L Tatsumaki Senpu-kyaku
Frame Start-up4
Frame Active4-5, 12-14
Frame Recovery32
Recovery HitD
Recovery Block-14
Cancel-
Damage700
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Considered airborne from frames 5 - 28.
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
M Tatsumaki Senpu-kyaku
Frame Start-up14
Frame Active14-15, 29-30
Frame Recovery31
Recovery HitD
Recovery Block-12
Cancel-
Damage900
Combo Scaling
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Considered airborne from frames 8 - 41
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
H Tatsumaki Senpu-kyaku
Frame Start-up16
Frame Active16-17, 31-32, 46-47
Frame Recovery31
Recovery HitD
Recovery Block-12
Cancel-
Damage1,000
Combo Scaling
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-6,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,200
PropertiesHigh
Miscellaneous :
Considered airborne from frames 10 - 61
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Ken
OD Tatsumaki Senpu-kyaku
Frame Start-up9
Frame Active9-12, 18-20, 27-29, 36-38,54-56
Frame Recovery22+12 frame(s) after landing
Recovery HitD
Recovery Block-61
Cancel-
Damage1,700
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase2,000
PropertiesHigh
Miscellaneous :
Considered airborne from frames 10 - 77