| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
KenUPD☆ Quick Dash K K 0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - | - | ... | - | - | Move Name : Quick Dash Frame Start-up : - Frame Active : - Frame Recovery : 45 total frames Recovery Hit : - Recovery Block : - Cancel : - Damage : 0 | Combo Scaling : Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 0 Properties : - Miscellaneous : Can transition into Forward Step Kick from frame 10, and other branching attacks from frame 12 |
Ken☆ Emergency Stop (During Quick Dash)LK 0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - | - | ... | - | - | Move Name : Emergency Stop Frame Start-up : - Frame Active : - Frame Recovery : 16 total frames Recovery Hit : - Recovery Block : - Cancel : - Damage : 0 | Combo Scaling : Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 0 Properties : - Miscellaneous : |
Ken☆ Thunder Kick (During Quick Dash)MK 1,000 / 10,000
2,500 / 60,000
Cancel : SA3 Damage : 1000 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Properties : Mid | 18 | 20 | 3 | -3 | Move Name : Thunder Kick Frame Start-up : 18 Frame Active : 18-20 Frame Recovery : 20 Recovery Hit : 3 Recovery Block : -3 Cancel : SA3 Damage : 1000 | Combo Scaling : Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : Mid Miscellaneous : Can be canceled into Level 3 Super Art or Critical Art |
KenUPD☆ Forward Step Kick (During Quick Dash)HK 800 / 10,000
5,000 / 60,000
Cancel : SA Damage : 800 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -7000 Properties : High | 8 | 24 | 1 | -4 | Move Name : Forward Step Kick Frame Start-up : 8 Frame Active : 8-11 Frame Recovery : 24 Recovery Hit : 1 Recovery Block : -4 Cancel : SA Damage : 800 Combo Scaling : Starter scaling 20% | Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -7000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Adds +4 frames of recovery on armor hit or if the attack missesCan be canceled into any Super Art |
Ken☆ Chin Buster MP▸HP 400 / 10,000
1,000 / 60,000
Cancel : C Damage : 400 Drive Gauge Increase Hit : 400 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 11 | 27 | D | -14 | Move Name : Chin Buster Frame Start-up : 11 Frame Active : 11-13 Frame Recovery : 27 Recovery Hit : D Recovery Block : -14 Cancel : C Damage : 400 Combo Scaling : Combo scaling 20% | Drive Gauge Increase Hit : 400 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : |
Ken☆ Triple Flash Kicks (2) MK▸MK 400 / 10,000
2,500 / 60,000
Cancel : - Damage : 400 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 11 | 27 | D | -12 | Move Name : Triple Flash Kicks (2) Frame Start-up : 11 Frame Active : 11-12 Frame Recovery : 27 Recovery Hit : D Recovery Block : -12 Cancel : - Damage : 400 Combo Scaling : | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 400 Properties : High Miscellaneous : |
Ken☆ Triple Flash Kicks (3) MK▸MK▸HK 700 / 10,000
3,000 / 60,000
Cancel : - Damage : 700 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 13 | 28 | D | -11 | Move Name : Triple Flash Kicks (3) Frame Start-up : 13 Frame Active : 13-15 Frame Recovery : 28 Recovery Hit : D Recovery Block : -11 Cancel : - Damage : 700 Combo Scaling : | Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : High Miscellaneous : Always in Punish Counter state during execution |
Ken☆ L Hadoken ⇩⇨⇨ ✚ LP 600 / 10,000
2,500 / 60,000
Cancel : SA3 Damage : 600 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Properties : High - Projectile | 16 | ... | -1 | -7 | Move Name : L Hadoken Frame Start-up : 16 Frame Active : - Frame Recovery : 49 total frames Recovery Hit : -1 Recovery Block : -7 Cancel : SA3 Damage : 600 Combo Scaling : | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 600 Properties : High - Projectile Miscellaneous : |
Ken☆ M Hadoken ⇩⇨⇨ ✚ MP 600 / 10,000
2,500 / 60,000
Cancel : SA3 Damage : 600 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Properties : High - Projectile | 14 | ... | -3 | -9 | Move Name : M Hadoken Frame Start-up : 14 Frame Active : - Frame Recovery : 49 total frames Recovery Hit : -3 Recovery Block : -9 Cancel : SA3 Damage : 600 Combo Scaling : | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 600 Properties : High - Projectile Miscellaneous : |
Ken☆ H Hadoken ⇩⇨⇨ ✚ HP 600 / 10,000
2,500 / 60,000
Cancel : SA3 Damage : 600 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Properties : High - Projectile | 12 | ... | -5 | -11 | Move Name : H Hadoken Frame Start-up : 12 Frame Active : - Frame Recovery : 49 total frames Recovery Hit : -5 Recovery Block : -11 Cancel : SA3 Damage : 600 Combo Scaling : | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 600 Properties : High - Projectile Miscellaneous : |
Ken☆ OD Hadoken ⇩⇨⇨ ✚ P P 800 / 10,000
2,500 / 60,000
Cancel : SA2 Damage : 800 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Properties : High - Projectile | 12 | ... | 2 | -2 | Move Name : OD Hadoken Frame Start-up : 12 Frame Active : - Frame Recovery : 40 total frames Recovery Hit : 2 Recovery Block : -2 Cancel : SA2 Damage : 800 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 600 Properties : High - Projectile Miscellaneous : |
Ken☆ L Shoryuken ⇨⇩⇨ ✚ LP *1100 / 10,000
4,000 / 60,000
Cancel : SA3 Damage : *1100 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 5 | ... | D | -23 | Move Name : L Shoryuken Frame Start-up : 5 Frame Active : 5-14 Frame Recovery : 21+12 frame(s) after landing Recovery Hit : D Recovery Block : -23 Cancel : SA3 Damage : *1100 Combo Scaling : Starter scaling 20% | Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 800 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 35* Does 800 individual damage from the 3rd active frame and on |
Ken☆ M Shoryuken ⇨⇩⇨ ✚ MP 1,300 / 10,000
4,000 / 60,000
Cancel : SA3 Damage : 1300 Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 6 | ... | D | -28 | Move Name : M Shoryuken Frame Start-up : 6 Frame Active : 6-8,9-15 Frame Recovery : 28+12 frame(s) after landing Recovery Hit : D Recovery Block : -28 Cancel : SA3 Damage : 1300 Combo Scaling : Starter scaling 20% | Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 43 |
Ken☆ H Shoryuken ⇨⇩⇨ ✚ HP 1,400 / 10,000
4,200 / 60,000
Cancel : SA3 Damage : 1400 Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -4200 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 7 | ... | D | -36 | Move Name : H Shoryuken Frame Start-up : 7 Frame Active : 7-8,9-10,11-16 Frame Recovery : 35+15 frame(s) after landing Recovery Hit : D Recovery Block : -36 Cancel : SA3 Damage : 1400 Combo Scaling : Starter scaling 20% | Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -4200 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1200 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Invincible to projectiles from frames 5 - 11Considered airborne from frames 9 - 51 |
Ken☆ OD Shoryuken ⇨⇩⇨ ✚ P P 1,600 / 10,000
5,000 / 60,000
Cancel : - Damage : 1600 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : 0 Properties : High | 6 | ... | D | -40 | Move Name : OD Shoryuken Frame Start-up : 6 Frame Active : 6-7, 8-15, 30-31, 32, 33-34, 35-39 Frame Recovery : 35+15 frame(s) after landing Recovery Hit : D Recovery Block : -40 Cancel : - Damage : 1600 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 1500 Properties : High Miscellaneous : Completely invincible from frames 1 - 10Considered airborne from frames 9 - 24 and 33 - 74 |
Ken☆ [Quick Dash] Shoryuken (During Quick Dash)⇨⇩⇨ ✚ P 1,700 / 10,000
4,000 / 60,000
Cancel : SA3 Damage : 1700 Drive Gauge Increase Hit : 3500 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 8 | ... | D | -35 | Move Name : [Quick Dash] Shoryuken Frame Start-up : 8 Frame Active : 8, 9, 10, 11, 12-17 Frame Recovery : 33+15 frame(s) after landing Recovery Hit : D Recovery Block : -35 Cancel : SA3 Damage : 1700 Combo Scaling : | Drive Gauge Increase Hit : 3500 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1400 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 18Invincible to projectiles from frames 3 - 11Considered airborne from frames 11 - 51 |
Ken☆ L Tatsumaki Senpu-kyaku ⇩⇨⇦ ✚ LK 700 / 10,000
4,000 / 60,000
Cancel : - Damage : 700 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 4 | 32 | D | -14 | Move Name : L Tatsumaki Senpu-kyaku Frame Start-up : 4 Frame Active : 4-5, 12-14 Frame Recovery : 32 Recovery Hit : D Recovery Block : -14 Cancel : - Damage : 700 Combo Scaling : | Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 800 Properties : High Miscellaneous : Considered airborne from frames 5 - 28. |
Ken☆ M Tatsumaki Senpu-kyaku ⇩⇨⇦ ✚ MK 900 / 10,000
5,000 / 60,000
Cancel : - Damage : 900 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 14 | 31 | D | -12 | Move Name : M Tatsumaki Senpu-kyaku Frame Start-up : 14 Frame Active : 14-15, 29-30 Frame Recovery : 31 Recovery Hit : D Recovery Block : -12 Cancel : - Damage : 900 Combo Scaling : | Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Considered airborne from frames 8 - 41 |
Ken☆ H Tatsumaki Senpu-kyaku ⇩⇨⇦ ✚ HK 1,000 / 10,000
6,000 / 60,000
Cancel : - Damage : 1000 Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 16 | 31 | D | -12 | Move Name : H Tatsumaki Senpu-kyaku Frame Start-up : 16 Frame Active : 16-17, 31-32, 46-47 Frame Recovery : 31 Recovery Hit : D Recovery Block : -12 Cancel : - Damage : 1000 Combo Scaling : | Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1200 Properties : High Miscellaneous : Considered airborne from frames 10 - 61 |
Ken☆ OD Tatsumaki Senpu-kyaku ⇩⇨⇦ ✚ K K 1,700 / 10,000
4,000 / 60,000
Cancel : - Damage : 1700 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 9 | ... | D | -61 | Move Name : OD Tatsumaki Senpu-kyaku Frame Start-up : 9 Frame Active : 9-12, 18-20, 27-29, 36-38,54-56 Frame Recovery : 22+12 frame(s) after landing Recovery Hit : D Recovery Block : -61 Cancel : - Damage : 1700 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 2000 Properties : High Miscellaneous : Considered airborne from frames 10 - 77 |