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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
JP M Triglav ⇩⇩ ✚ MP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 22-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
22 ... D -2 -
JP H Triglav ⇩⇩ ✚ HP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 22-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
22 ... D -2 -
JP OD L Triglav ⇩⇩ ✚ LPMP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 20-39
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
20 ... D 3 -
JP OD M Triglav ⇩⇩ ✚ LPHP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 20-39
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
20 ... D 3 -
JP OD H Triglav ⇩⇩ ✚ MPHP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 20-39
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
20 ... D 3 -
JP L Stribog ⇨ ✚ LP
motion
1,000 / 10,000
3,500 / 60,000
Frame Active : 16-21
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -10 ⚔ Punish List(Start-up 10F or less)
JP M Stribog ⇨ ✚ MP
motion
1,200 / 10,000
3,500 / 60,000
Frame Active : 20-22, 24-26
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 ... D -8 ⚔ Punish List(Start-up 8F or less)
JP H Stribog ⇨ ✚ HP
motion
800 / 10,000
3,500 / 60,000
Frame Active : 28-30, 40-42
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... D 4 -
JP OD Stribog ⇨ ✚ P P
motion
1,000 / 10,000
3,500 / 60,000
Frame Active : 19-21, 28-30
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 ... D 2 -
JP L Departure ⇦ ✚ LP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 150-159
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
150 ... - - -
JP M Departure ⇦ ✚ MP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 150-159
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
150 ... - - -
JP H Departure ⇦ ✚ HP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 150-159
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
150 ... - - -
JP OD L Departure ⇦ ✚ LPMP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 110-119, 140-149
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
110 ... - - -
JP OD M Departure ⇦ ✚ LPHP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 110-119, 140-149
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
110 ... - - -
JP OD H Departure ⇦ ✚ MPHP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 110-119, 140-149
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
110 ... - - -
JP Departure: Window (While Departure is active)⇩⇦ ✚ LP or MP
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
JP Departure: Shadow (While Departure is active)⇩⇦ ✚ HP
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
JP Amnesia ⇩⇩ ✚ K
motion
800 / 10,000
2,500 / 60,000
Frame Active : 3-20
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
3 35 - - -
JP OD Amnesia ⇩⇩ ✚ K K
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 1-20
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
1 35 - - -
JP L Torbalan ⇨ ✚ LK
motion
800 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
22 ... D -6 ⚔ Punish List(Start-up 6F or less)
< Prev   Next >1241~1260 / 2361




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : M Triglav
[02] Frame Start-up : 22
[03] Frame Active : 22-31
[04] Frame Recovery : 55 total frames
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : H Triglav
[02] Frame Start-up : 22
[03] Frame Active : 22-31
[04] Frame Recovery : 55 total frames
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD L Triglav
[02] Frame Start-up : 20
[03] Frame Active : 20-39
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD M Triglav
[02] Frame Start-up : 20
[03] Frame Active : 20-39
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD H Triglav
[02] Frame Start-up : 20
[03] Frame Active : 20-39
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : L Stribog
[02] Frame Start-up : 16
[03] Frame Active : 16-21
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : M Stribog
[02] Frame Start-up : 20
[03] Frame Active : 20-22, 24-26
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : H Stribog
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 40-42
[04] Frame Recovery : 61 total frames
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)3 frames of recovery added on Perfect Parry

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD Stribog
[02] Frame Start-up : 19
[03] Frame Active : 19-21, 28-30
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)3 frames of recovery added on Perfect ParryOnly the first attack can be canceled into Super Art 2/Super Art 3/Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : L Departure
[02] Frame Start-up : 150
[03] Frame Active : 150-159
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : M Departure
[02] Frame Start-up : 150
[03] Frame Active : 150-159
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : H Departure
[02] Frame Start-up : 150
[03] Frame Active : 150-159
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD L Departure
[02] Frame Start-up : 110
[03] Frame Active : 110-119, 140-149
[04] Frame Recovery : 40 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD M Departure
[02] Frame Start-up : 110
[03] Frame Active : 110-119, 140-149
[04] Frame Recovery : 40 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD H Departure
[02] Frame Start-up : 110
[03] Frame Active : 110-119, 140-149
[04] Frame Recovery : 40 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Departure: Window
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Completely invincible from frames 6 - 25Considered airborne from frame 26Can perform moves from frame 31

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Departure: Shadow
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 40 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Amnesia
[02] Frame Start-up : 3
[03] Frame Active : 3-20
[04] Frame Recovery : 35
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 50%※Immediate scaling 60%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :
Drive Gauge increases by 10,000 if the move is successfulFires a projectile if the move is successful* Combo scaling occurs after the 3rd hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD Amnesia
[02] Frame Start-up : 1
[03] Frame Active : 1-20
[04] Frame Recovery : 35
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 50%※Immediate scaling 60%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High - Projectile
[15] Miscellaneous :
Fires a projectile if the move is successful* Combo scaling occurs after the 3rd hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : L Torbalan
[02] Frame Start-up : 22
[03] Frame Active : -
[04] Frame Recovery : 50 total frames
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Start up value listed is when the attack is performed at close range