Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
E.Honda OD Teppo Triple Slap(1) (During OD Sumo Dash)P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11, 25-27
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 17 3 3 -
E.Honda OD Teppo Triple Slap(2) (During OD Sumo Dash)P▸P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 List of startUp 24F or less.
E.Honda Taiho Cannon Lift (During Sumo Dash)⇩ ✚ P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 32 D -22 List of startUp 22F or less.
E.Honda OD Taiho Cannon Lift (During OD Sumo Dash)⇩ ✚ P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 12-13, 31-33
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2500
Properties : High
12 32 D -22 List of startUp 22F or less.
E.Honda Neko Damashi ⇩⇩ ✚ P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 11-15
Cancel : SA3*
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 14 3 -3 List of startUp 3F or less.
E.Honda Sumo Spirit ⇩⇩ ✚ K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
E.Honda SA1 Show of Force ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-11
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 48 D -33 List of startUp 33F or less.
E.Honda SA2 Ultimate Killer Head Ram ⇨⇦⇨ ✚ K
motion
2,850 / 10,000
5,000 / 60,000
Frame Active : 12-13, 16-36
Cancel : -
Damage : 2850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 45 D -27 List of startUp 27F or less.
E.Honda SA3 The Final Bout ⇦⇩⇦ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 51 D -34 List of startUp 34F or less.
E.Honda CA The Final Bout (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-11,20-22
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 51 D -34 List of startUp 34F or less.
Prev   Next




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[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 33th frame on either hit or block.

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[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : OD Taiho Cannon Lift
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 31-33
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2500
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
On hit, recovery is 15 frames and the total attack is 49 frames

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[00] Character : E.Honda
[01] Move Name : Neko Damashi
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frames 11 - 15* Can be canceled into Hundred Hand Slap if Sumo Spirit is active

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[00] Character : E.Honda
[01] Move Name : Sumo Spirit
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 52 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Stocks Sumo Spirit on frame 51Changes the properties of the next Hundred Hand Slap performed

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[00] Character : E.Honda
[01] Move Name : SA1 Show of Force
[02] Frame Start-up : 7
[03] Frame Active : 7-11
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and projectiles from frames 1 - 11Minimum guaranteed damage is set to 30%Values do not change on counter or Punish Counter

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[00] Character : E.Honda
[01] Move Name : SA2 Ultimate Killer Head Ram
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 16-36
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2850
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 18Invincible to projectiles from frames 19 - 36Transitions to hand slaps if the second hit of the headbutt connectsTransitions again during the last hit of the hand slapsMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterIf Honda and the opponent switch sides after the 24th frame, transitions into ending animation action

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[00] Character : E.Honda
[01] Move Name : SA3 The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
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[00] Character : E.Honda
[01] Move Name : CA The Final Bout
[02] Frame Start-up : 9
[03] Frame Active : 9-11,20-22
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 11Minimum guaranteed damage is set to 50%* Values do not change on counter or Punish Counter