Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 10-15
Cancel : SA
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 20 0 -3 List of startUp 3F or less.
A.K.I Heel Strike (During Sinister Slide)K
motion
600 / 10,000
4,000 / 60,000
Frame Active : 11-13, 23-25
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 20 4 -3 List of startUp 3F or less.
Blanka Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 15-19
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
15 20 0 -5 List of startUp 5F or less.
Blanka Rock Crusher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : *MidHigh
20 20 3 -3 List of startUp 3F or less.
Cammy Standing Heavy Punch HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
8 20 2 -3 List of startUp 3F or less.
Cammy H Spiral Arrow(Charged) ⇨ ✚ Hold HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
27 20 D -14 List of startUp 14F or less.
Cammy OD Spiral Arrow ⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 13-15, 17-19, 20-22, 23-25, 26-28
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 20 D -14 List of startUp 14F or less.
Chun-Li Standing Heavy Punch HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 20 2 -3 List of startUp 3F or less.
Chun-Li L Hundred Lightning Kicks ⇨ ✚ LK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 8-9, 15-16, 22-23
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 20 3 -8 List of startUp 8F or less.
Dee Jay Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-9
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 20 6 -2 List of startUp 2F or less.
Next




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-15
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -3
[07] Cancel : SA
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Heel Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish CounterForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Rock Crusher
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Spiral Arrow(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 16 frames to change its propertiesConsidered airborne from frames 30 - 45

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Spiral Arrow
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 17-19, 20-22, 23-25, 26-28
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 16 - 32

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Serenity Stream on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Hundred Lightning Kicks
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 15-16, 22-23
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 2nd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-9
[04] Frame Recovery : 20
[05] Recovery Hit : 6
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionAdds +12 of frame advantage on Punish Counter