Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I OD Serpent Lash ⇨ ✚ P P
motion
*600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : *
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 25 4 -14 List of startUp 14F or less.
Cammy Delayed Ripper ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-20
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 25 D -12 List of startUp 12F or less.
Chun-Li Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 25 D -13 List of startUp 13F or less.
Dee Jay Maximum Strike (During Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 15-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
15 25 D -10 List of startUp 10F or less.
Gouki/Akuma OD Adamant Flame(2) ⇦ ✚ P P▸⇨ ✚ P
motion
700 / 10,000
4,000 / 60,000
Frame Active : 7-10, 15-17
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 25 D -18 List of startUp 18F or less.
Guile Phantom Cutter ⇩✚HK▸✚HK
motion
600 / 10,000
7,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
10 25 D -12 List of startUp 12F or less.
Ken M Dragonlash Kick ⇨⇩ ✚ MK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 23-27
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 25 3 -8 List of startUp 8F or less.
Ken OD Jinrai Kick ⇨ ✚ K K
motion
600 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA2
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 25 -4 -7 List of startUp 7F or less.
Ken Senka Snap Kick (During Jinrai Kick)⇨ ✚ HK
motion
800 / 10,000
7,000 / 60,000
Frame Active : 10-12
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
10 25 D -3 List of startUp 3F or less.
Kimberly Bushin Prism Strikes(3) LP▸MP▸HP
motion
440 / 10,000
2,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 440
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 25 D -10 List of startUp 10F or less.
Next




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[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles

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[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Maximum Strike
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10, 15-17
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 750
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Phantom Cutter
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : M Dragonlash Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 25
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 23 - 24Considered airborne from frames 14 - 32

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Jinrai Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 25
[05] Recovery Hit : -4
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to Overdrive Kazekama Shin Kick and Overdrive Gorai Axe Kick from frames 21 - 27Can transition to Overdrive Senka Snap Kick from frames 19 - 27

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Senka Snap Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during executionDoes not hit on crouching opponents

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Bushin Prism Strikes(3)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 440
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :