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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I OD Serpent Lash ⇨ ✚ P P
motion
*600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : *
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 25 4 -14 ⚔ Punish List(Start-up 14F or less)
Alex OD Flash Chop ⇨ ✚ P P
motion
1,300 / 10,000
5,000 / 60,000
Frame Active : 15-18
Cancel : SA2*
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
15 25 D -4 ⚔ Punish List(Start-up 4F or less)
Cammy Delayed Ripper ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-20
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 25 D -12 ⚔ Punish List(Start-up 12F or less)
Chun-Li Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 25 D -13 ⚔ Punish List(Start-up 13F or less)
C.Viper Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 25 D -11 ⚔ Punish List(Start-up 11F or less)
C.Viper M Tracer Combination (During M Thunder Dash)⇨ ✚ P P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21 25 D -13 ⚔ Punish List(Start-up 13F or less)
Dee Jay Maximum Strike (During Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 15-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
15 25 D -10 ⚔ Punish List(Start-up 10F or less)
Elena Moon Glider(2) ⇦ ✚ P ▸⇨ ✚ P
motion
600 / 10,000
1,000 / 60,000
Frame Active : 16-17, 22-25
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
16 25 D -13 ⚔ Punish List(Start-up 13F or less)
Gouki/Akuma OD Adamant Flame(2) ⇦ ✚ P P▸⇨ ✚ P
motion
700 / 10,000
4,000 / 60,000
Frame Active : 7-10, 15-17
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 25 D -18 ⚔ Punish List(Start-up 18F or less)
Guile Phantom Cutter ⇩✚HK▸✚HK
motion
600 / 10,000
7,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
10 25 D -12 ⚔ Punish List(Start-up 12F or less)
INGRID Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 25 D -12 ⚔ Punish List(Start-up 12F or less)
Ken M Dragonlash Kick ⇨⇩ ✚ MK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 23-27
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 25 3 -8 ⚔ Punish List(Start-up 8F or less)
Ken OD Jinrai Kick ⇨ ✚ K K
motion
600 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA2
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 25 -4 -7 ⚔ Punish List(Start-up 7F or less)
Ken Senka Snap Kick (During Jinrai Kick)⇨ ✚ HK
motion
800 / 10,000
7,000 / 60,000
Frame Active : 10-12
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
10 25 D -3 -
Kimberly Bushin Prism Strikes(3) LP▸MP▸HP
motion
440 / 10,000
2,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 440
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 25 D -10 ⚔ Punish List(Start-up 10F or less)
Kimberly Bushin Hellchain(3) LP▸MP▸⇩ ✚ HP
motion
580 / 10,000
2,000 / 60,000
Frame Active : 10-11
Cancel : -
Damage : 580
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 25 2 -10 ⚔ Punish List(Start-up 10F or less)
Lily M Condor Wind ⇦ ✚ MP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 23-26
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
23 25 2 -8 ⚔ Punish List(Start-up 8F or less)
Lily H Condor Wind ⇦ ✚ HP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 25 D -8 ⚔ Punish List(Start-up 8F or less)
Luke Nose Breaker ⇩ ✚ MK▸⇩ ✚ HP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 25 2 -8 ⚔ Punish List(Start-up 8F or less)
Luke L Flash Knuckle(Charged) ⇦ ✚ Hold LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 26-29
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2250
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
26 25 D -8 ⚔ Punish List(Start-up 8F or less)
Next >1~20 / 28




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[00] Character : A.K.I
[01] Move Name : OD Serpent Lash
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 25
[05] Recovery Hit : 4
[06] Recovery Block : -14
[07] Cancel : *
[08] Damage : *600
[09] Combo Scaling : Starter scaling 15%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitProperties change and Toxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and produces a crumple stun on Toxic Blossom trigger* Can be cancelled into SA2 or SA3 on Toxic Blossom trigger onlyClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : OD Flash Chop
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA2*
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Can only transition to Prowler Stance on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Recovery is reduced by 5 frame on hitIncrease juggle state time when attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Tracer Combination
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.Produces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Maximum Strike
[02] Frame Start-up : 15
[03] Frame Active : 15-19
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Moon Glider(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-25
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 550
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10, 15-17
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 750
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Phantom Cutter
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : M Dragonlash Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 25
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 23 - 24Considered airborne from frames 14 - 32

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Jinrai Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 25
[05] Recovery Hit : -4
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to Overdrive Kazekama Shin Kick and Overdrive Gorai Axe Kick from frames 21 - 27Can transition to Overdrive Senka Snap Kick from frames 19 - 27

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : Senka Snap Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during executionDoes not hit on crouching opponents

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Bushin Prism Strikes(3)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 440
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Bushin Hellchain(3)
[02] Frame Start-up : 10
[03] Frame Active : 10-11
[04] Frame Recovery : 25
[05] Recovery Hit : 2
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 580
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : M Condor Wind
[02] Frame Start-up : 23
[03] Frame Active : 23-26
[04] Frame Recovery : 25
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : H Condor Wind
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : Nose Breaker
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 25
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Flash Knuckle(Charged)
[02] Frame Start-up : 26
[03] Frame Active : 26-29
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2250
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles (Once)Combo scaling added to 2nd hit.