Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 28 D -8 List of startUp 8F or less.
A.K.I OD Nightshade Chaser (During OD Nightshade Pulse)⇨ ✚ P
motion
*600 / 10,000
2,500 / 60,000
Frame Active : 13-17
Cancel : SA2
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
13 28 D -13 List of startUp 13F or less.
ED L Psycho Uppercut ⇨⇩ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-17
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 28 D -13 List of startUp 13F or less.
Gouki/Akuma H Adamant Flame(2) ⇦ ✚ HP▸⇨ ✚ P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 11-14
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 28 D -14 List of startUp 14F or less.
Jamie Crouching Heavy Kick ⇩ ✚ HK
motion
800 / 10,000
2,000 / 60,000
Frame Active : 9-10, 13-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : *Low
9 28 D -11 List of startUp 11F or less.
Jamie Full Moon Kick(2) (Drink level 2 or higher)⇨✚MK▸MK
motion
400 / 10,000
1,500 / 60,000
Frame Active : 15-17, 23-24
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 28 D -14 List of startUp 14F or less.
Jamie Ransui Haze(3rd hit / immediate) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
motion
850 / 10,000
5,000 / 60,000
Frame Active : 15-18
Cancel : C
Damage : 850
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
15 28 D -12 List of startUp 12F or less.
Jamie L Freeflow Strikes(2) ⇨ ✚ LP▸⇨ ✚ P
motion
350 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -13 List of startUp 13F or less.
Jamie M Freeflow Strikes(2) ⇨ ✚ MP▸⇨ ✚ P
motion
400 / 10,000
2,500 / 60,000
Frame Active : 16-17
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
16 28 -3 -11 List of startUp 11F or less.
Jamie H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 28 -3 -9 List of startUp 9F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA2
[08] Damage : *600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : ED
[01] Move Name : L Psycho Uppercut
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 15

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[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 13-15
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : *Low
[15] Miscellaneous :
Hard knockdown when hitting an opponent standing on the groundKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent* 1 frames of recovery added when the attack misses*Second attack is considered a high attack only when the first attack is blocked

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[00] Character : Jamie
[01] Move Name : Full Moon Kick(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 23-24
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 and higher

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / immediate)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 850
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses