Street Fighter 6
Frame Data Search


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Street Fighter 6 version : Ver.2.0100.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
C.Viper Focus Force(Lv1) ⇦ ✚ K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-26, 31-34
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
23 36 D -16 List of startUp 16F or less.
C.Viper Focus Force(Lv2) ⇦ ✚ Hold K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
30 36 D -16 List of startUp 16F or less.
C.Viper Focus Force(Lv3) ⇦ ✚ Hold K
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 69-72, 77-80
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
69 36 D -10 List of startUp 10F or less.
C.Viper OD Focus Force(Lv1) ⇦ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 20-23, 28-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
20 36 D -16 List of startUp 16F or less.
C.Viper OD Focus Force(Lv2) ⇦ ✚ Hold K K
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
30 36 D -16 List of startUp 16F or less.
C.Viper OD Focus Force(Lv3) ⇦ ✚ Hold K K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 67-70, 75-78
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
67 36 D -10 List of startUp 10F or less.
Dee Jay OD Jus Cool ⇦ ✚ K K
motion
500 / 10,000
4,000 / 60,000
Frame Active : 8-12
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 36 D -18 List of startUp 18F or less.
ED OD Psycho Uppercut ⇨⇩ ✚ P P
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 13-18
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : 0
Properties : High
13 36 D -28 List of startUp 28F or less.
Manon L Dégagé ⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 16-17, 28-31
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
16 36 D -24 List of startUp 24F or less.
Marisa Tonitrus(2) (During Scutum)P▸P
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 36 D -21 List of startUp 21F or less.
Next >




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[00] Character : C.Viper
[01] Move Name : Focus Force(Lv1)
[02] Frame Start-up : 23
[03] Frame Active : 23-26, 31-34
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 6 - 13, hold version extends this window until frame 59When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 11 - 13, hold version extends this window until frame 59Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 59 framesJuggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Focus Force(Lv3)
[02] Frame Start-up : 69
[03] Frame Active : 69-72, 77-80
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv1)
[02] Frame Start-up : 20
[03] Frame Active : 20-23, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 3 - 10, hold version extends this window until frame 57When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 8 - 10, hold version extends this window until frame 57Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 57 framesJuggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv3)
[02] Frame Start-up : 67
[03] Frame Active : 67-70, 75-78
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Jus Cool
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
1 frames of recovery added when the attack is blockedCan transition into branching attacks from frames 25 - 39Can transition into Juggling Dash from frame 19

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : OD Psycho Uppercut
[02] Frame Start-up : 13
[03] Frame Active : 13-18
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 16

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : L Dégagé
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Tonitrus(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution