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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Cammy SA2 Killer Bee Spin ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-21
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -24 ⚔ Punish List(Start-up 24F or less)
Cammy SA2 Aerial Killer Bee Spin (During a forward jump)⇩⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -23 ⚔ Punish List(Start-up 23F or less)
C.Viper H Thunder Dash ⇦ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 7-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 37 D -24 ⚔ Punish List(Start-up 24F or less)
C.Viper H Tracer Combination (During H Thunder Dash)⇨ ✚ P P
motion
500 / 10,000
4,000 / 60,000
Frame Active : 17-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 37 D -
Jamie Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
21 37 D -20 ⚔ Punish List(Start-up 20F or less)
Ken Kasai Thrust Kick (During OD Senka Snap Kick)⇨ ✚ K
motion
500 / 10,000
5,000 / 60,000
Frame Active : 15-17
Cancel : SA2
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 37 D -20 ⚔ Punish List(Start-up 20F or less)
Manon L Renversé(Attack changes according to Medal level) ⇨ ✚ LP
motion
*1350 / 10,000
2,000 / 60,000
Frame Active : 22-23
Cancel : SA3
Damage : *1350
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
22 37 D -23 ⚔ Punish List(Start-up 23F or less)
Marisa Procella (During Scutum)K
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
16 37 D -24 ⚔ Punish List(Start-up 24F or less)
1~8 / 8




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[00] Character : Cammy
[01] Move Name : SA2 Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-21
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : Cammy
[01] Move Name : SA2 Aerial Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : C.Viper
[01] Move Name : H Thunder Dash
[02] Frame Start-up : 7
[03] Frame Active : 7-16
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 9 - 31Can transition into Feint on frame 6Can transition into follow-up attack on frame 17 on either hit or block

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[00] Character : C.Viper
[01] Move Name : H Tracer Combination
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : ー
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Manon
[01] Move Name : L Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsProjectile invincibility from frames 3 - 21Transition into feint by holding the button (total 31 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1350 (1360)Medal Level 2: 1500 (1510)Medal Level 3: 1650 (1660)Medal Level 4: 1800 (1810)Medal Level 5: 1950 (1960)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1080 / 1088Medal Level 2: 1200 / 1208Medal Level 3: 1320 / 1328Medal Level 4: 1440 / 1448Medal Level 5: 1560 / 1568Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Marisa
[01] Move Name : Procella
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Always in Punish Counter state during execution