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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
AlexH Power Bomb (When near opponent)⇨⇦ ✚ HP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
AlexOD Power Bomb (When near opponent)⇨⇦ ✚ P P
motion
2,900 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
AlexPower Drop (Near a back-turned opponent)⇨⇦ ✚ P
motion
2,800 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
AlexOD Power Drop (Near a back-turned opponent)⇨⇦ ✚ P P
motion
3,000 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : *
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
C.ViperSA3 Hard Luck Rejector ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
C.ViperCA Hard Luck Rejector (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
LilySA1 Breezing Hawk ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 10-11,17-18,26-27,36-37,46-47
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 54 D -36 ⚔ Punish List(Start-up 36F or less)
MarisaEnfold (During Scutum)LPLK
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
MarisaSA1 Javelin of Marisa(Physical counter version) ⇨⇩⇨ ✚ P
motion
2,400 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 54 D -37 ⚔ Punish List(Start-up 37F or less)
TerrySA2 Power Geyser ⇦⇩⇦ ✚ P
motion
2,600 / 10,000
5,000 / 60,000
Frame Active : 13-25
Cancel : -
Damage : 2600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
13 54 D -27 ⚔ Punish List(Start-up 27F or less)
ZangiefL Screw Piledriver (When near opponent)↻ ✚ LP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
ZangiefM Screw Piledriver (When near opponent)↻ ✚ MP
motion
2,900 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
ZangiefH Screw Piledriver (When near opponent)↻ ✚ HP
motion
3,300 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 3300
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
ZangiefOD Screw Piledriver (When near opponent)↻ ✚ P P
motion
3,400 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 3400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D--
1~14 / 14




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[00] Character : Alex
[01] Move Name : H Power Bomb
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Damage set to 2875 on Punish Counter

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[00] Character : Alex
[01] Move Name : OD Power Bomb
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3335 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2668 individual damage when the attack lands as a Punish Counter

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[00] Character : Alex
[01] Move Name : Power Drop
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : OD Power Drop
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : *
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%Immediate scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Can transition to Omega Wing Buster

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[00] Character : C.Viper
[01] Move Name : SA3 Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : CA Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Lily
[01] Move Name : SA1 Breezing Hawk
[02] Frame Start-up : 10
[03] Frame Active : 10-11,17-18,26-27,36-37,46-47
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 11Transitions to the full animation on the 2nd hitValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[00] Character : Marisa
[01] Move Name : Enfold
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Always in Punish Counter state during executionWith Classic ControlsDoes 2875 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2300 individual damage when the attack lands as a Punish Counter

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Physical counter version)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10

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[00] Character : Terry
[01] Move Name : SA2 Power Geyser
[02] Frame Start-up : 13
[03] Frame Active : 13-25
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Twin Geyser between frames 25 - 38 on hit onlyCompletely invincible on frames 1 - 17Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 18 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%

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[00] Character : Zangief
[01] Move Name : L Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 2875 individual damage when the attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : M Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 3335 individual damage when the attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : H Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3300
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3795 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3795 individual damage when the attack lands as a Punish Counter*Does 3036 individual damage using simplified inputs

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Zangief
[01] Move Name : OD Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
"With Classic ControlsDoes 3910 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3910 individual damage when the attack lands as a Punish Counter*Does 3128 individual damage using simplified inputs"