Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Lily SA1 Breezing Hawk ⇨⇩⇨ ✚ P
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 10-11,17-18,26-27,36-37,46-47
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 54 D -36 List of startUp 36F or less.
Manon H Manège Doré(Attack changes according to Medal level) (When near opponent)⇨⇦ ✚ HP
motion
*2000 / 10,000
0 / 60,000
Frame Active : 5-6
Cancel : -
Damage : *2000
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Marisa Enfold (During Scutum)LPLK
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Marisa SA1 Javelin of Marisa(Physical counter version) ⇨⇩⇨ ✚ P
motion
2,640 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2640
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 54 D -37 List of startUp 37F or less.
Terry SA2 Power Geyser ⇦⇩⇦ ✚ P
motion
2,600 / 10,000
5,000 / 60,000
Frame Active : 13-25
Cancel : -
Damage : 2600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
13 54 D -27 List of startUp 27F or less.
Zangief L Screw Piledriver (When near opponent)↻ ✚ LP
motion
2,500 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Zangief M Screw Piledriver (When near opponent)↻ ✚ MP
motion
2,900 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Zangief H Screw Piledriver (When near opponent)↻ ✚ HP
motion
3,300 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 3300
Drive Gauge Increase Hit : 7000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -
Zangief OD Screw Piledriver (When near opponent)↻ ✚ P P
motion
3,400 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 3400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 54 D - -




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[00] Character : Lily
[01] Move Name : SA1 Breezing Hawk
[02] Frame Start-up : 10
[03] Frame Active : 10-11,17-18,26-27,36-37,46-47
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 14Transitions to the full animation on the 2nd hitValues do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[00] Character : Manon
[01] Move Name : H Manège Doré(Attack changes according to Medal level)
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : *2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : ※3000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 2000 (2300)Medal Level 2: 2300 (2645)Medal Level 3: 2700 (3105)Medal Level 4: 3000 (3450)Medal level 5: 3700 (4255)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1600 (2000) / 1840 (2300)Medal Level 2: 1840 (2300) / 2116 (2645)Medal Level 3: 2160 (2700) / 2484 (3105)Medal Level 4: 2400 (3000) / 2760 (3450)Medal level 5: 2960 (3700) / 3404 (4255)Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 3000Medal Level 3 - 4: 4000Medal Level 5: 5000

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[00] Character : Marisa
[01] Move Name : Enfold
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Always in Punish Counter state during executionWith Classic ControlsDoes 2875 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2300 individual damage when the attack lands as a Punish Counter

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[00] Character : Marisa
[01] Move Name : SA1 Javelin of Marisa(Physical counter version)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 2640
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 10

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[00] Character : Terry
[01] Move Name : SA2 Power Geyser
[02] Frame Start-up : 13
[03] Frame Active : 13-25
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Twin Geyser between frames 25 - 38 on hit onlyCompletely invincible on frames 1 - 17Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 18 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%

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[00] Character : Zangief
[01] Move Name : L Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2500
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 2875 individual damage when the attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : M Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
Does 3335 individual damage when the attack lands as a Punish Counter

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[00] Character : Zangief
[01] Move Name : H Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3300
[09] Combo Scaling : Immediate scaling 10%
[10] Drive Gauge Increase Hit : 7000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3795 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3795 individual damage when the attack lands as a Punish Counter*Does 3036 individual damage using simplified inputs

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[00] Character : Zangief
[01] Move Name : OD Screw Piledriver
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
"With Classic ControlsDoes 3910 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 3910 individual damage when the attack lands as a Punish Counter*Does 3128 individual damage using simplified inputs"